Most things you will do in Kingdom: New Lands cost coins. maybe you can wedge 80 in there if you balance a few on top. Your bag can hold 60 of them comfortably. They are: Coins, Citizens, Space, and Buildings.Ĭoins are the basics of the basics. You have four resources that you must work with. The later it is in the day count, the harder the fight at that portal will be. If you smash the cliffside portal, it will remain sealed for exactly three days. On island one, expect the frost to hit on day 20. Only 2 sources of income continue through winter - money from the Trader, and interest from the Banker. The ice is coming, and it will end your resource generation. If you smash a portal, the moon will turn red and you'll get counterattacked right away. The night after an attack you usually won't be attacked. Special Greed (The Giant, the Flyer) are most likely to appear during red moons. The clanging of the morning bell will not happen and the moneychanger won't come out, you won't be able to send the trader out, etc. The sky will turn red and will not change back until all the greed are dead or retreated - the sun will not rise. A full attack will come from one side that night. If you listen, you will be able to hear something like a stone grinding open at one point. Those warnings become less consistent the longer you last. You will -usually- have many warnings this is about to happen. On some days (separated by 4-6 days) the moon rises red. Greed move through daylight on long maps, but usually travel at night. It tries to spawn so that it can reach your bonfire by the time the sun rises on the next day. The Greed can spawn during the day, but it usually doesn't. In an hour, 15 Island-Days will have passed. So each 24 "hour" day actually takes 4 minutes. You have 2 minutes every day, and 2 minutes every night. The first step is understanding the flow of time. As promised, I will provide advice on playing Kingdom: New Lands.
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